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Icon by SplendidDevil. Profile pic by Animattronic. If you need someone to make you custom music, contact me, I do a lot of styles. www.youtube.com/realfactionmusic, or mondohenry@yahoo.com

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If you are a 3D Modeler, or a 3D Programmer, and are interested in making a game for Steam, this is for you. 

 

NOTE: This will be updated with more answers to anymore questions I may have, as I've added more to this, and updated some information. 

11/18 UPDATE: We decided for the demo it will be a mod in Source, but the full game will be made using the Unity engine.  We have figured out how to go about it with the mechanic, and now all we need for the demo is a Half-Life 2 modder/programmer. 



I never expected to post on the front page about something like this, but I have a strong feeling about it.  I have an idea for a 3d game to make for Steam/PC, that hasn't been done yet to my knowledge.  I want to be the director and musician of this project. 



Question for 3D Animator/RiggerAre there any good animators out there who can animate transforming fluid in a sense?  It would kind of be like working with water, only thicker.  Basically need someone who can animate objects.

Question for Programmers: Are there any good programmers out there for 3D games here who would be interested who have made Half Life 2 mods before?  We need one.


That's all I can reveal about the project itself unless one contacts me and is under agreement of not using/sharing the idea outside of the conversation.  It won't be a sandbox game, nor will it be open-world, but will have some of those elements, like Everquest: Landmark, but it won't be like that game and not near as advanced or confusing in the programming, because it won't be in the same game genre.  It will be like some games where you have a set range of exploration like when you explore buildings like Portal or Mirror's Edge, or Half-Life.



To whom it may concern, here are some answers to predicted questions some may ask me:



Q: "Why all of a sudden an interest in game development?"



A:  I have been a gamer most of my life, I've been wanting to make a game since I was 16 years old (now 23) and I am an experienced story-writer.  I am not the average consumer whom have been lost in a lot of "easy to please" games like some generic FPS games.  I've always wanted to make a game, but never had an idea for a 3D game until now.


Q: "You're not experienced in this field, why should I bother?"



A: I'm not going in alone, as my co-director/motion capture model, Kel-chan has good experience in game making to help us make this game all it can be. I have had experience in making a couple games with teams in the past, one that came to life, but the programming unfortunately was no good, and one game that never came to life because an artist left that was hard to replace.  This was 2D gaming.  I know some of the elements to game development through study, but I do want to bring someone else on board to co-direct the project who has more experience. 



Q:  "If I'm interested, what's the next step or three?"

A:  You message me, and I write a typed contract to send to you on here, you type your name and that agrees to the terms of a NDA (non-disclosure agreement, means you can't say anything to anyone about some details I tell you regarding the project).  You MUST have past work to show what you're capable of, and if you have enough experience for my criteria, we start work. 

For this demo, it's a Half Life 2 mod, so it wouldn't be a pain-staking "I gotta stay up all night like Game Jams" thing.  We all have lives.  Have fun with this project, I don't want this to be a "chore" for anyone, but a fun experience that can be profitable later on for all of us, and your work could get exposure on Steam.  That could lead to other opportunities!  

First, we would release a demo  of the game of one small level, demonstrating physics, polished graphics, and the idea of the game itself.  We would make a video to go along with it.  It would be a video for a Kickstarter or IndieGoGo campaign depending on which is better.  We wouldn't cheat people like most campaigns do, but I could pull some strings to help it get more exposure.  From there, if we get funded, we continue the game. 



Q: "What engine will you be using?"

Considering it's a mod of Half Life 2 (just for the game's demo only), Source engine.  For the full game, Unity.

 

Q: "Is there a story?"

A: Oh yeah.  It's in the early stages for now, but I want it to be gameplay driven, plot driven, and character driven, kind've like the Halo and Half-Life franchises.  The gameplay will be the main highlight, but I do want some character depth, which I would write for and pick out voice actors when the time comes for it.

I really feel passionate about this, so if you're up for it, send me a message on here or contact me at mondohenry@yahoo.com via email.  I'm going to be asking some experienced veterans in these fields on how to execute this properly.  Cheers.


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