Contact Info / Websites
I really need help guys, I'm struggling financially even though I'm working two jobs. If you know anyone who needs a song made for them or if you want to buy one of my albums for $5, that would help a lot.
All on my website: http://www.flareheartstudio.com
To be honest, I'd love to find a job as a radio DJ, I think I have the experience except i'd have to learn a couple things about it. Any ideas how I can achieve this? I'm thinking of setting up an online radio show, what would you like to hear as far as music goes? No worries, I have new stuff on the way, and I'm thankful for the support all of you have given me, and my business is growing, but I need more clients to make music for if I'm to survive, so please help me if you can. I realize this is not going to last forever, it's a dark period, and it will get better, but I need your help to make it better. Here's a video.
Merry Christmas and 2015. I made a video/song regarding my future updates, but if you can't understand what I'm saying, you can go to my website http://www.flareheartstudio.com/news to see what's in store for you guys from me in 2015!
Original Version: http://www.newgrounds.com/audio/listen/598815
Instrumental Version: http://www.newgrounds.com/audio/listen/598817
Hey guys, as some of you already know, I'm making a game for Steam release. My developer team needs a programmer who is skilled in Unity (who has fun with it and isn't a chore for them), and I know a lot of you are great at that :).
Currently, I have a great team of 7 people who are all excited and supportive of this game.
I'm the Lead Writer, Lead Director, Producer, and I do some 3D Character Concepts, I'm designing some sounds for the game, and I'm doing one song or two.
Two Concept Artists.
A Character Modeler.
A Background/Object Modeler.
Another Object Modeler.
My Co-Director who is animating the characters via motion capture and giving great direction, bringing ideas to the game as well.
Also, we might have our main musician. We are Access Granted (developer team name), and we're making an original Puzzle Sci-Fi FPS game like none other (seriously, no recycled generic ideas like some FPS games), but we're very secretive as you can imagine.
We are looking to make a free demo, and release it (on Steam and Newgrounds) with a funding campaign (maybe IndieGoGo) with stretch goals for extras like Co-Op play.
We are all passionate, and seek someone passionate at programming. If you're interested in helping us, message us with examples of your work. We need someone for a fully fleshed game, but the demo would be to start for a few or so months, then we wait as we hope to get funded.
Visit our website: http://www.accessgrantedgames.com
Fellow friends and fans, I ask for your advice. I won't be long with this, but as a lot of you know, I've had a problem since...well...2008. It's both a blessing, and a curse. Of course, I'm talking about....the Castle Crashers Necromancer Theme that I made back then, known as my song, "Simple Sight". I apologize for being in a sour mood, but this...has hurt me for years.
For many years, I've improved, and worked harder, and I'm glad people like that song I made that's in the game, but I've told people to check out my other stuff, and some of them say, it's STILL my best song? Those crappy synthetic guitars? That bad drum kit? The horrible mixing? Really? I was only 16 when I made that with only 2 years of music producing experience.
It's great to be a part of game history, but my other music is just...better than that song, and that's how I feel. But, why can't almost half a million people on youtube see that? I read a comment on my youtube channel today that made me sad....
"....it really seems like you just want people to forget about this (necromancer theme) and listen to your other stuff. And I understand why, you made this like 6-8 years ago or something, right? But dude, I gotta say. Out of all the songs of yours that I've listened to, this is still probably my favorite....and I think that's the case for a lot of other people as well...So c'mon dude, show this sum moar luv x)" - Anonymous (omitted)
My reply was basically, that I showed them love by making a REMIX ALBUM some time ago, and apparently, that's not enough. I'm done dragging this weight, and don't want to be seen as a "one hit wonder" because I KNOW I have more potential than that and HAVE improved.
For years, it's like I've been living with a fat glutton who just can't get enough of it and always wants more but I just can't seem to please them. Or, like a woman you love and she uses you for one thing she loves but doesn't love you. Or being someone's slave, a master that only wants you to give them piggybacks all the time. Yeah, it hurts.
I don't want to be subjected to that, and make it to where no matter how much music I make, I might as well not, because all the attention goes to that anyway. It wouldn't upset me so much if it was a better quality song in my recent years that reflects more of my hard work, something better that I'm proud of, you know?
What do I do guys? I've tried everything, but seems my voice is just not going to be heard. I want some of my other songs to be things I'm known for to show I've done better, to get better opportunities, and now, it's haunted me for years, and still will...
Happy Thanksgiving. I started a game developer team named Access Granted. We are going to work on our first game as soon as we get a programmer/modder for a demo being a Half Life 2 mod.
More details at our website: http://www.AccessGrantedGames.com
And here at the original post: http://realfaction.newgrounds.com/news/post/911285
So what's the big surprise?
I made a final version of the Necromancer Theme I originally made that's in Castle Crashers, for my upcoming album The Box Vol. 2: Regeneration releasing sometime next month. I'm still finishing vocals on some tracks, then they need mastering, and boom, done. Gonna work on vocals today. It's a thank you to my fans, but I sometimes wish more people heard more of my music besides this one song. Enjoy it, it's the last version I'm ever making. Just wanted to attract more people to my other music.
Here it is on SoundCloud: https://soundcloud.com/realfaction/ssfv
PS: I'm delaying posting it on here and YouTube because I want to use that to promote the album when it comes out, so expect it next month, but still didn't want to hold out on you guys, so here it is.
If you are a 3D Modeler, or a 3D Programmer, and are interested in making a game for Steam, this is for you.
NOTE: This will be updated with more answers to anymore questions I may have, as I've added more to this, and updated some information.
11/18 UPDATE: We decided for the demo it will be a mod in Source, but the full game will be made using the Unity engine. We have figured out how to go about it with the mechanic, and now all we need for the demo is a Half-Life 2 modder/programmer.
I never expected to post on the front page about something like this, but I have a strong feeling about it. I have an idea for a 3d game to make for Steam/PC, that hasn't been done yet to my knowledge. I want to be the director and musician of this project.
Question for 3D Animator/Rigger: Are there any good animators out there who can animate transforming fluid in a sense? It would kind of be like working with water, only thicker. Basically need someone who can animate objects.
Question for Programmers: Are there any good programmers out there for 3D games here who would be interested who have made Half Life 2 mods before? We need one.
That's all I can reveal about the project itself unless one contacts me and is under agreement of not using/sharing the idea outside of the conversation. It won't be a sandbox game, nor will it be open-world, but will have some of those elements, like Everquest: Landmark, but it won't be like that game and not near as advanced or confusing in the programming, because it won't be in the same game genre. It will be like some games where you have a set range of exploration like when you explore buildings like Portal or Mirror's Edge, or Half-Life.
To whom it may concern, here are some answers to predicted questions some may ask me:
Q: "Why all of a sudden an interest in game development?"
A: I have been a gamer most of my life, I've been wanting to make a game since I was 16 years old (now 23) and I am an experienced story-writer. I am not the average consumer whom have been lost in a lot of "easy to please" games like some generic FPS games. I've always wanted to make a game, but never had an idea for a 3D game until now.
Q: "You're not experienced in this field, why should I bother?"
A: I'm not going in alone, as my co-director/motion capture model, Kel-chan has good experience in game making to help us make this game all it can be. I have had experience in making a couple games with teams in the past, one that came to life, but the programming unfortunately was no good, and one game that never came to life because an artist left that was hard to replace. This was 2D gaming. I know some of the elements to game development through study, but I do want to bring someone else on board to co-direct the project who has more experience.
Q: "If I'm interested, what's the next step or three?"
A: You message me, and I write a typed contract to send to you on here, you type your name and that agrees to the terms of a NDA (non-disclosure agreement, means you can't say anything to anyone about some details I tell you regarding the project). You MUST have past work to show what you're capable of, and if you have enough experience for my criteria, we start work.
For this demo, it's a Half Life 2 mod, so it wouldn't be a pain-staking "I gotta stay up all night like Game Jams" thing. We all have lives. Have fun with this project, I don't want this to be a "chore" for anyone, but a fun experience that can be profitable later on for all of us, and your work could get exposure on Steam. That could lead to other opportunities!
First, we would release a demo of the game of one small level, demonstrating physics, polished graphics, and the idea of the game itself. We would make a video to go along with it. It would be a video for a Kickstarter or IndieGoGo campaign depending on which is better. We wouldn't cheat people like most campaigns do, but I could pull some strings to help it get more exposure. From there, if we get funded, we continue the game.
Q: "What engine will you be using?"
Considering it's a mod of Half Life 2 (just for the game's demo only), Source engine. For the full game, Unity.
Q: "Is there a story?"
A: Oh yeah. It's in the early stages for now, but I want it to be gameplay driven, plot driven, and character driven, kind've like the Halo and Half-Life franchises. The gameplay will be the main highlight, but I do want some character depth, which I would write for and pick out voice actors when the time comes for it.
I really feel passionate about this, so if you're up for it, send me a message on here or contact me at firstname.lastname@example.org via email. I'm going to be asking some experienced veterans in these fields on how to execute this properly. Cheers.
My new album is coming out December 2nd, and below is a new song from the album that doubles as a tribute to Slipknot's sound as they've influenced me a lot since I started making music back in '06, and also deals with the topic of being angry at someone who used to be in my life who lied to me. Also, check out my music video for the new single about anti-abuse, "Into the Sun".
I also uploaded the song here to NG: http://www.newgrounds.com/audio/listen/591786
Slipknot tribute song: "Newborn"
Into the Sun single.
My new single "Into the Sun" is now on Itunes for 99 cents, and the music video is now on YouTube! PLEASE spread this around it would mean a lot, it's a message about anti-abuse. I want to change the lives of abuse victims with this, and so far, I have for a few people :) and thank you, I really need the support.
Get it on Itunes: https://itunes.apple.com/us/album/into-the-sun-single/id926004104
Here's the music video: https://www.youtube.com/watch?v=bIbamhk83vI (and below)
Also check out my new website: http://www.flareheartstudio.com
I have a new website for my music and my studio business, any studio related news will be there, but I'll still post my music updates here too. My business won't officially open for another month at least, it'll be online and local, but check out the different sections of the site, it'll explain the future like providing fan merch and all that good stuff.
For a long time, I haven't put my music on Itunes because it wasn't cheap. However, my wonderful YouTube partnership company Puron Digital is putting my upcoming single on Itunes coming out next Tuesday (the 7th) with my MUSIC VIDEO :D I'm excited! Stay tuned for that.
Special shoutout to SkyeWint for helping me mix and master the album. That's all for now, stay tuned for my post next week!
Happy Madness Day!
Go check out Hizu's Animation I did music for: http://www.newgrounds.com/portal/view/646322
Go follow Hizu to stay updated with his work: http://hizu.newgrounds.com/
Here are the songs I made for it:
Scene 1: http://www.newgrounds.com/audio/listen/588179
Scene 2: http://www.newgrounds.com/audio/listen/588231
Scene 3 (rejected): http://www.newgrounds.com/audio/listen/588180
Elevator Music: http://www.newgrounds.com/audio/listen/588229
Youtube Playlist with the animation and all the songs:
Music Video (for my single "Into the Sun")
A couple days ago was Day 1 of my music video shoot for my upcoming single, "Into the Sun", from my upcoming album, "The Box Volume 2: Regeneration". It was a lot of fun, and I thank the 5 people in my crew who were very helpful with the whole thing. The video should be coming out in a week or so, I co-directed it and am editing it. The album should be coming out sometime next month.
Want to see some teaser photos from the set and the album cover?